Sunday, January 25, 2009

The game logo!

Hi, now the gamelogo is ready! Voila! Yes, yes, we know, it took a long time ;-)



... the design goes on

Here are some screens of our graphics. Hope your mouth is watery now!





















The wooden board has come to town

Yeah, Barbara brought the wooden board from Gosau to the big town. This will be the cover of our book. So smart! :-)

Wednesday, January 21, 2009

How the game will be realized

Hello friends of good flavour!

Today we discussed which software, etc. we need to realize the game. It is not necessary to use a graphic engine, because the game will be realized in Flash.

So the following things are needed:

Graphics and Sound:
Adobe Flash for creating the website and the animations
Adobe Illustrator to create the vector-graphics
Adobe PhotoShop for creating Non-Vector-Graphics
Adobe Audition or Ableton Live for creating the sound

Webpage:
Domainserver with unlimited data-transfer for example world4you Domainserver Plus
MySQL Database (openSource)
PHP (openSource)
Online-Shop-System (osCommerce - openSource)
Mailserver with unlimited data-transfer
24 hour support from the Domain hoster
Webpage Backup-Service

Registration of:
www.alpengames.at and
www.alpengams.at

... to be continued

Tuesday, January 20, 2009

Ideas for the company logo

Here are some ideas how the logo of our company could look like. The final logo is still in process.


























































Saturday, January 17, 2009

More scribbles

For the final document we decided to design the following three minigames:

Learn the Austrian dialects
The Austrian geography
The hunter game

Here are our scribbles:
















Friday, January 16, 2009

New Blog-Design

Hello, today we present our blog in a brand new design. We fitted the colours of the blog to the colours of our game. On the top you already can see a piece of the final game-graphic. So enjoy the new taste. ;-)

Thursday, January 15, 2009

The cookery book

The time has come, we are working on our cookery book!
Today we discussed the format of our game design document. After a long and detailed brainstorming session, we found the perfect idea for our folder. The format of the folder should be a little smaller than A4, landscape format and it has to look rustic. The document will be printed on normal paper and will get a spiral binding. The folder with the spiral binding should be fitted between to wooden boards, which are screwed together by hinges. On the front side the name and the logo of the game will be burned in. The graphical design of the folder should also follow the main design of the game. When the folder is ready, you can find all recipes with the perfect ingredients in this comprehensive cookery book. So please be patient, we are still mixing.

Wednesday, January 14, 2009

Help, Game-Control, Scores and other side dishes...

Help

The main character of the game is the chamois, which guides you through the game. If you have problems within the game or questions you always can ask the chamois. The chamois always appears on the main-screen. If you open the main-screen the chamois tells you the most important news and the weather of your country. From time to time, the chamois will tell you a joke. When you click on the chamois a speech bubble appears beside the head of the main character. In this bubble there is a list of FAQs and an input field. Here you can type your question or a single word into and the chamois will show you possible answers. If you click on an answer, the character will read the answer and at the same time the answer is shown in the speech bubble.


Game-Control

To control the game you need a keyboard and a mouse. The keyboard is only used for registrations and to ask questions, whereas the mouse is used as the maincontroler for the games.

Scores

Each minigame has its own highscore. The player can see his own score on a sheet of paper which is attached on every wooden-minigame-signboard. By clicking on this paper, the paper turns around and you can see the Top-5-Players of this game. You can also find a total score for all games and for each game a separate score that are hidden behind an edelweiss bush. If you click on this bush, a list of this highscores appears. You can switch between the highscores by clicking on the minigame-name on the right side of the list.

Reached points are counted in edelweiss. This edelweiss could be encashed in the onlineshop. This shop is highscore dependet. The higher the amount of edelweiss, the more interesting or valuable merchandising products can be purchased. The high score remains unchanged after a purchase, however the purchased product will be disabled for a second buying.


















After passing a minigame, a splashscreen appears. On this splashscreen you can see the chamois which is climbing up a mountain. At the bottom of mountain the player will see his old score and on the "top", he will see his new one. As there is no maximum highscore, you won't see the top of the mountain. After this animation the window will close automatically and the player returns to the mainscreen.


Monday, January 12, 2009

The chamois

Here are the scribbles of our chamois


















Tuesday, November 18, 2008

The Minigames

Hello you gourmets!

The time has come, today we will give you the details about our minigames.

The games consists of the following disciplines:

Learn the austrian dialects
The chamois will speak words or whole sentences and you have to find out what he has said

A game about the Austrian history
Quizgame with different questions, guessing pictures of Austrian celebrities, Austrian carbaret artists and celebrities will ask you some tricky questions

The Austrian geography
You have to find the right cities by typing with the cursor on the map, you have to sketch in the boundaries, guessing important town's landmarks, guessing rivers/mountains/lakes and painting emblems with the right colours

The hunter game
Here you will learn the huntsman language. A word in this language will be shown and a lot of pictures with animals and things appear. The challenge is to shoot off the right pictures.

Creating an Austrian meal
You will get a lot of ingredients and you have to put them together, to cook the suggested meal.

Hymn
You have to fill in a cloze of the Austrian hymn. Text modules will simplify the challenge

Schuhplattln
An animation will show you different bavarian folk dances and you have to counterfeit the right strokes in the right order by clicking on defined points on a character. Native music will accompany this challenge.


On the main page of the game, we will hide additional games, which appear on defined times/days. In this games you can win additional viands.

So, hope your mouth is watery! We will back soon with new appetizers!!!

Here are some scribbles of the minigames:



Friday, November 7, 2008

Storyboard

Today we discussed our screen design. At first we looked, what kind of graphic we would use and how the mainscreen looks like.

We decided to use vector graphics without outlines but with colour gradients and shadows. The world around the game and the characters should look funny but not childish.

The mainscreen of the game shows an Alpine scenery with mountains, clouds, the sun and so on. Here you can see thumbnails of all games you can choose, the username, the highscores of each game, the total highscore and the chamois who guides you through the game.

To get a little impression of the graphics, here are some scribbles. Don't be disappointed, better and detailed graphics will follow soon!!!

The recipe is not ready yet because we have to proof the ingredients carefully. But don't worry, we will come back soon with new improvements and resistless taste!











Wednesday, October 15, 2008

Elevator Pitch

There are a lot of minigames in the world but AlpenGams is different. We put all games together in one pot, and a new meal will be created. A meal that is unique.

AlpenGames wants to build a new community in Austria, the AlpenGams-Community.
AlpenGams is free and can be played on the Webpage www.alpengams.com. AlpenGams will be funded through Austrian brands. Example: Milka
The registration on the website is required. There are two types of registration:
a) Individual registration
b) Group registration (eg, companies, schools, clubs, etc.)
Each group should comprise a maximum of 35 persons.

Each month, the best single player will win a prize. Every three months, there is a group competition. For this, a whole group can win one week supply of food or a party. Every group needs a team leader who agrees to a group membership (this prevents persons from signing any group). The maximum number of 35 persons in one group is necessary to ensure that a company with 500 employees doesn't occur as a single group, so that we don't have to sponsor a party for 500 people.

Each user can be member of several groups.

There is a total score for all mini-games (maximum 10 games) and for each game a separate score.

Furthermore, there is an online shop which is highscore dependent. The higher score, the more interesting or valuable merchandising products can be purchased. The high score remains unchanged after a purchase.

Wednesday, October 8, 2008

Partition of the work

Game Producer/Manager - Stefanie Fink
Her responsibility is to look that there is always enough food in the room on time. Top skills in organising the group members to buy food just-in-time, at the lowest price and best quality.

Game Artist/Modeler - Barbara Reiter
This position calls for matchless creativity in food decoration. A Picasso in arranging meals in perfection.

Game Programmer/Designer - Gustav Hammerlindl
Technic experienced who is concerned with the implementation, such as cutting, mixing and flavouring. Lord in brandishing the knife. Outstanding culinary skills.

Game Analyst/Tester - Nicole Lugitsch
Prevents the consumers from bad surprises and is responsible that the meal rises perfection.
Learned from the writings from the tasters of Cleopatra. Unmistakeable gustative nerves.

The game

Now the time has come, Alpengames proudly presents their new game-idea:

AlpenGams

Genre: mini learning games collection
Platform: PC and Handy
Target audience: 12-100 year old people
Players: 1-3

General idea and learning outcomes:
The general idea of our game is the possibility to play alone or in groups of max. 6 people. The most important thing is that the players have fun, but also learn traditional and general things about Austria. The game is splitted into more mini-games.

Through a funny way we flavour boring topics like history, geography and so on, thereby it makes it interesting to learn them.


Mindmap:

Wednesday, October 1, 2008

Creating the company name

The company name is: AlpenGames

Alternative spellings:

AlpenGAMeS

alpenGames

alpenGam(e)s

ALPENGAMeS

alpengam(e)s


The process for finding the groupname:
First we decided to create a funny game, therefore we had to find a funny companyname.
We fooled around and found names like: hotBees, roastedBees and so on.
Suddenly the question was: is there a dialect word for game?
NO, but a dialect word which sounds like games: "Gäms"
We googled which kinds of chamois exits and found the species "Alpengams". Immediately the refer to our nationality was compounded.


Finding the logo:
Based on the companyname we started to scribble.
We wanted a lettering, which is simply but significant as well as with a high recognition value.
Therefore we displace, for example, the letter A through a mountain. The mountain establish a connection with the Alps.
































Formed up the team


Today we formed up the team. Our team consists of:

Barbara Reiter
Stefanie Fink
Nicole Lugitsch
Gustav Hammerlindl